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Super Mario Land
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Super Mario Land : ウィキペディア英語版
Super Mario Land

''Super Mario Land'' is a 1989 side-scrolling platform video game, the fourth in the ''Super Mario'' series, developed and published by Nintendo as a launch title for their Game Boy handheld game console. In gameplay similar to that of the 1985 ''Super Mario Bros.'', but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other Mario games, ''Super Mario Land'' is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy. The game introduces two ''Gradius''-style shooter levels.
At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. ''Super Mario Land'' was expected to showcase the console until Nintendo of America bundled ''Tetris'' with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. ''Super Mario Land'' was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation.
Initial reviews were laudatory. Reviewers were satisfied with the smaller ''Super Mario Bros.'', but noted its short length. They considered it among the best of the Game Boy launch titles. The handheld console became an immediate success and ''Super Mario Land'' ultimately sold over 18 million copies, more than that of ''Super Mario Bros. 3''. Both contemporaneous and retrospective reviewers praised the game's soundtrack. Later reviews were critical of the compromises made in development and noted ''Super Mario Land'' deviance from series norms. The game begot a series of sequels, including the 1992 ''Super Mario Land 2: 6 Golden Coins'', 1994 ''Wario Land: Super Mario Land 3'', and 2011 ''Super Mario 3D Land'', though many of the original's mechanics were not revisited. The game was included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character.
== Gameplay ==

As a side-scrolling platform game and the fourth in the ''Super Mario'' series,〔 ''Super Mario Land'' is similar in gameplay to its forebears:〔 as Mario, the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls.〔 In ''Super Mario Land'', Mario travels to Sarasaland to save Princess Daisy from Tatanga, an evil spaceman.〔 Two of the game's twelve levels are "forced-scrolling" ''Gradius''-style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies and bosses.〔 Levels end with a platforming challenge to reach an alternative exit located above the regular exit. The former leads to a bonus minigame that awards extra lives.〔
Unlike other Mario games, which take place in the Mushroom Kingdom, ''Super Mario Land'' is set in Sarasaland〔 and drawn in line art.〔 Mario pursues Princess Daisy, in her debut, rather than the series standard damsel in distress, Princess Peach.〔 Koopa shells explode rather than slide, Mario throws bouncing balls rather than fireballs,〔 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge.〔 Some elements recur from previous Mario games, such as blocks suspended in midair, pipes that lead to other areas, and Goomba enemies.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Mario Land」の詳細全文を読む



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